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  • Tìngäzìk: a Retrospective – ep. 8 “Nemeth”

  • Tìngäzìk: a Retrospective – ep. 7 “Nogomegō”

  • Tìngäzìk: a Retrospective – ep. 6 “Cannot say cannot say turn”

  • Tìngäzìk: a Retrospective – ep. 5 “Tonguess”

  • Tìngäzìk: a Retrospective – ep. 4 “3pluswhat”

  • Tìngäzìk: a Retrospective – ep. 3 “Bf”

  • Tìngäzìk: a Retrospective – ep. 2 “Barcode”

  • Tìngäzìk: a Retrospective – ep. 1 “Roman”

    From this episode, I’ll try to go through each level of the game, starting from the first one. Most of these posts would be relatively short, in a fixed format, and I might run out of introduction text to write from the next episode. Please bear with me for the next 30+ articles, and I…

  • Tìngäzìk: a Retrospective – ep. 0 Game Structure

    Tìngäzìk is a puzzle game I designed in 2020, heavily inspired by Project NANO after I solved it with my teammates. When the first team solved the puzzle, and sent me their writeup on the journey tackling it, I felt like I should also write a retrospective series of blogs reflecting on the game design,…

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